A Place in the West
In a devastated America, sinister commandos are kidnapping children and taking them to a hidden city with a mysterious cosmic tower at its heart – a tower that may prove to be humanity’s salvation, or its doom. Join three survivors in this fan-made comic book set within Valve's acclaimed Half-Life universe, as they attempt to unlock the city’s secrets.
At a science complex in the New Mexico desert, a teleportation experiment goes very wrong, unleashing interdimensional chaos on an unsuspecting Earth. The aftershocks end with the arrival of a totalitarian order called The Combine, which forces a brutal police state on the last remnants of the occupied planet.
Now, some years later, a mysterious cosmic tower has materialised in a hidden city – a tower that may prove to be humanity’s salvation, or its doom. A team of military commandos soon emerge from the city, sweeping across the American wasteland kidnapping children for an unknown purpose.
In the wake of their devastation, a troubled father, an intrepid scientist, and an ancient alien warrior are each drawn to the strange city with the cosmic tower: New Franklin. Faced with warring clans, diabolical experiments, portentous dreamscapes, and the growing shadow of The Combine, they must unlock New Franklin’s mysteries before it’s too late – and the lives of everyone in the city hang in the balance.
A Place in the West weaves a compelling story with a complex cast of all-new characters, drawing on the rich mythology of the Half-Life universe to create an original adventure for the series.
Chapter 1: Following Portents
In a ravaged America, a small enclave of refugees is attacked by a mysterious team of commandos. But they aren't Combine -- they're human. The only survivor, Albert Kempinski, learns the attack was carried out with the aim of kidnapping the enclave's two children, one of which is Kempinski's daughter, Ellen. Determined to rescue her, an unprepared Kempinski sets off into the harsh winter wastes, towards the hidden city from which the attackers sprung.
Along the way he is joined by an intrepid scientist, Leyla Poirier, and an ancient alien warrior called Dreyfus. They too are intent on finding the city, believing it to possess a powerful cosmic secret they hope will liberate Earth from the Combine's grasp. Together, the three embark on a perilous journey to a strange and uncertain destiny...
Chapter 2: A Very Modern Major-General
Albert Kempinski and Leyla Poirier form a tenuous alliance to infiltrate the mysterious city to which they are both drawn.
Once inside, they discover a forgotten world in which the human spirit has been rekindled. This society of survivors has formed around a military leader called Major General Long, who puts Kempinski and Leyla before a council of the city's elite to determine whether or not they can remain. If their lie is exposed they risk death, but the pair struggle to see eye-to-eye on the city.
And on the city's outskirts, Dreyfus encounters two survivors of the Black Mesa Incident who reveal there is more to the city than it appears...
Chapter 3: The Pit
After a confrontation about the nature of New Franklin, Leyla Poirier and Albert Kempinski go their separate ways inside the city.
Leyla is drawn to a gladiatorial arena called "Kal's Pit", where she finds Hadley Upton-Brown and witnesses firsthand the brutal assertion of the city's combative spirit. Kempinski, adrift, starts up a connection with a kindly stranger called Julia Benjamin, who offers a different perspective on life in the city.
And back at City Hall, Major-General Long, suspicious of Leyla, makes a discovery that will change New Franklin forever.
Chapter 4: A Spy in the House of Long
As the fallout from the Pit spreads throughout the city, New Franklin's competing political factions are brought into open conflict.
Fearing events at the Pit will diminish his already tenuous power, Governor Moore moves to quell Sejal Rajani's Opposition - a group of dissenters with a radical plan for the city's future - forcing Major-General Long to resort to extreme measures to bring them both to heel.
And as Albert Kempinski grows closer to Julia Benjamin, he begins to see that she's hiding a secret about the city - a secret that may well lead the way to his kidnapped daughter, Ellen.
Chapter 5: The Eyes of the People
It’s the night of New Franklin’s annual masquerade banquet, and the city’s political rivals vie for dominance amongst a blind and apathetic populace seeking shelter from a wicked blizzard.
Governor Moore, aiming to install himself as the city’s leader, plots to assassinate Major-General Long at the evening’s end, whilst Long himself prepares to move against Sejal Rajani’s Opposition in an effort to apprehend the vortigaunt Dreyfus.
And on the fringes of the city, away from the lights of the masquerade, Albert Kempinski takes matters into his own hands to find his kidnapped daughter - with disastrous results...
Chapter 6: The Prisoner
With the execution of the Governor at the hands of Major-General Long, New Franklin is poised on the brink of civil war.
Colonel White, Long’s second-in-command, launches a devastating assault on the Opposition base in an attempt to capture the vortigaunt Dreyfus. In response, the leader of the Opposition, Sejal Rajani, lays the groundwork for a counterattack against City Hall. However, she faces unexpected resistance from the head of the power plant, Leonard Banks, who is harbouring a dangerous agenda of his own.
And in a secret prison beneath City Hall, Leyla Poirier meets Long’s captive son, Kurt, and learns the dark truth about her journey to America.
Recent News Posts❮❯
Celebrating our Anniversary
Hey gang! Today is our anniversary. It’s been exactly four years since we launched on Steam. Where that time’s gone we can’t quite say for sure, but we think we’ve used it well: six chapters, not including the remakes, and several interludes, bringing us just shy of the halfway mark in A Place in th...
Steam Summer Sale and Update on the Remakes!
Hey gang, Just a quick update from us as we head into the summer. As ever we hope you’re all keeping safe and well. As you know, the bulk of our efforts this year have been spent remaking Chapters 1, 1.5, 2, and 2.5. Right now we’re approaching the halfway point in Chapter 2’s production, which like...
An Update on Remakes and Russian Translations
Hey gang, Firstly, we hope you’re all safe and healthy during what is undoubtedly a very challenging and tumultuous time. As far as A Place in the West is concerned, we’re still committed to seeing our plans through to fruition...
The Sounds of Half-Life: A Place in the West
Hey gang, As you may have noticed Steam is hosting a sale on its soundtracks from now until February 14th! This is in part driven by Valve’s desire to decouple soundtracks from their base games, allowing them to possess their o...
Lunar New Year
Hey gang! It’s been a spell since we last touched base with you all, so we feel an update is in order. First off, it’s the Lunar New Year event, which means all chapters, including both soundtracks, are now on sale – check ‘em out A lot’s happened since Halloween, not least the surprising announceme...
Quick Technical Update
Hey gang, I just wanted to give a quick update on a couple tech things that have come up within the last few days! As you may have seen already, MacOS Catalina has come out and dropped support for 32-bit mac applications. There are also some other changes under the hood where apps require Signing, n...
Recent Blog Posts❮❯
Memory of the Future
Valve are very precious about their Half-Life IP. It’s a right they’ve earned by turning nearly every instalment into a candidate for one of the best games ever made. The purpose of a Half-Life instalment, it seemed, was to change the nature of the game - literally....
Alyx Vance and the Infinite Value of Empathy
In our first encounter with the enemy, we get our asses kicked. Unarmed and vulnerable without the protective layers of the HEV suit, a small gang of metrocops are able to ambush and beat us to the floor. Given our last confrontation...
A Cosmic Spear, Fired from the Canon Itself...Boy, This Is One Awkward Title
With Half-Life: Alyx on the horizon, now feels like a good time to talk about canon. Canon – that collection of ideas, characters, and events held to be ‘official’ and existing within the creators’ universe. Which is to say...
The Sounds of Half-Life: A Place in the West (or how I stopped caring & learned to love Moss)
My involvement with Half-Life: A Place in the West started with some simple sound design – a cool sci-fi ambience for the original title screen of the app and some basic menu navigation sounds. It was a short but ...
Now You're John Hammond
If you’re reading this blog post then you probably know we’re remaking Chapters 1 and 2 of Half-Life: A Place in the West – Following Portents and A Very Modern Major-General, respectively. The short reason for this is that they no longer meet our expectations for the comic. But on the off-chance...
Doctor Breen Is Dead
I'd been awake only a few minutes when, lying in bed, I began to read former Half-Life writer Marc Laidlaw's Episode 3 synopsis, coyly titled “Epistle 3”. At first, I was inclined to doubt. The possibility that it was an authentic document seemed remote, and to think otherwise...
How many Chapters will APW be?
Fifteen, plus several free interludes.
Is this canon?
No, it is fan-made and officially licensed.
Do I need to be familiar with Half-Life to get it?
It wouldn't be a bad thing (not least because the games are great!), but there's a prologue to catch you up on all the important stuff.
Where does it take place, in relation to the Half-Life games?
After Half-Life 1, before Half-Life 2
You can read the Prologue, Chapter 1, and Interlude 1.5 right now on this site. They are also available on Steam along with all future chapters, as well as bonus interludes, and other extra content like soundtracks and a commentary track.